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More than just a Level 0 funnel adventure for Dungeon Crawl Classics, All Roads Lead to Conquest offers three unique Paths that challenge players in distinctly different ways; combat, puzzles, or social manipulation. Players can face a grueling version of the conventional DCC funnel, designed to push to the very limits of a Total Party Kill (TPK), or dive into the twisted social dynamic of the enemy camp, challenging their abilities of manipulation and subterfuge, or plunge into the puzzle-focused tomb of a demigod giant. No matter the Path chosen, it leads to Conquest, a minigame designed to play out large-scale battles for fantasy TTRPGs with minimal rules and maximum story drama!